Anthologies, Cyberpunk, Epic, Fantasy, Hard Science Fiction, Military, Post-Apocalyptic, Science Fiction, Science Fiction & Fantasy, Short Stories, Steampunk, Time Travel
Voices in the Light - Book One of Greatwinter
In the Australia of the distant future computers live on, although electricity and even steam power have ceased to exist long ago. The mighty Calculor of Libris is about to be commissioned, but is making strange errors. A programmer has been assassinated and components are being shot for negligence. Time is running out and important questions must be answered. Will the trains run on time after the end of the world? Can a Battle Calculor still function while drunk? Was there an ice age in the 21st Century, and how long ago was the 21st Century anyway?
Call to the Edge
Nine stories of the near-possible by award winning author Sean McMullen. If you had a window on the afterlife, would you kill to gaze through it? How can a man armoured in green vines capture a desert fortress? How can a Nineteenth century piano virtuoso begin her career after she dies? If refugee Trojans built Rome, what might refugees from the fall of Rome build? Sean McMullen gives fantastic but feasible technologies to real people, then invites us to stand back and observe.
In the distant future of Australia, the greenhouse effect is no longer a problem - until an ancient anti-greenhouse engine in space manages to switch itself on. Only the Highliber of Libris can devise a solution, with the aid of her mighty Calculor and her strange ally, the mysterious Abbess Theresla of Glenellen. Or can she? Across the deserts to the north, an escaped component has built a rival calculor, and a renegade librarian is organising an invasion. Which Calculor will win - or is there some quite new factor at work in the politics and battlefields of 40th century Australia?
The Time Engine: The Fourth Book of the Moonworlds Saga
Wayfarer Inspector Danolarian saw his world's future and did not approve. The inspector knew about time travel because he had once met his future self. What he did not know was that he would be abducted into the future, and wind up on the run with a constable who had shape-shifted into a cat. Danolarian would also find himself marooned in the ancient past, where he would have to recover his time engine from five thousand naked, psychopathic horsemen. A faulty repair plunges him another three million years back in time, to a world of strange, beautiful people living idyllic lives in splendid castles. But things are not always as they seem. After being attacked, he learns from his unlikely rescuer that time travel is not entirely real. A furious Danolarian returns to his own time, planning revenge against the time engine's true builders.
It’s 1901, and Battle Commander Liore has travelled back in time to stop a war that will rage for over a hundred years. But time itself is against her. Whenever she changes history, a new beginning to the war emerges and the world once again teeters on the brink of disaster. To make matters worse, Barry the Bag has stolen Liore’s plasma rifle, the most dangerous weapon in the world. The owner is on his trail, and she doesn’t take prisoners. Can anything prevent Liore from risking the world’s future for the sake of revenge?
Voidfarer: A Tale of the Moonworlds Saga
At first Wayfarer Inspector Danolarian thought the huge oval thing that had fallen from the sky was a dragon's egg. When it opened, however, he knew that it was much, much worse. His world was being invaded by pitiless sorcerers from Lupan, who could sweep whole armies aside, and even defeat the invulnerable glass dragons. Surrender or flight were the only options ... but not for Inspector Danolarian, his Wayfarer Constables, and his sweetheart, the sorceress Lavenci. Although Danolarian is no sorcerer, he's no ordinary Wayfarer either. Faced with civilization crumbling around him, and organized resistance shattered by the invincible magic of the Lupanians, he chances upon an unlikely ally and begins to fight back. It won't be easy, for he has to rally the demoralized sorcerers of Alberin, organize its terrified citizens, stay one step ahead of his own past, and, most importantly, survive a dinner party with Lavenci's mother.
Before the Storm
Fox and BC travel through time from the distant future to 1901. Elite cadets in the Imperial Army, they are young, handsome, well-mannered ... and now, mutineers. They have journeyed into the past to save the opening ceremony of Australia’s first parliament from being bombed. If the cadets fail, thousands will die, sparking a century of total war. However, to change the destiny of the world, the young warriors will need the help of three ordinary teenagers ...
Glass Dragons (The Moonworlds Saga)
Glass Dragons continues the tale of Laron, the chivalrous 700-year-old vampire, the appallingly dangerous and beautiful Velander, and the long-suffering Terikel, as they investigate a secret project of arcane magic, a magic so dangerous it could destroy their world. A project which threatens to fall into the wrong hands. Glass Dragons is a broad and complicated tale, filled with wonderful characters both new and old, woven through with low humor and great courage, built upon grand acts of heroism and love. Enjoy.
The Centurion's Empire
In the year that Mount Vesuvius destroyed Pompeii, the Roman Centurion Vitellan set off for the twenty-first century as Imperial Rome's last human-powered time machine. He killed an unfaithful lover by just letting her grow old, but her hate pursued him across seven centuries. In 1358 he stood with a few dozen knights against an army of nine thousand to defend the life of a beautiful countess...and earned a love that would conquer death. Now Vitellan has awakened in the twenty-first century, a bewildered fugitive, betrayed and hunted in a world where minds and bodies are swapped and memories are bought, sold, and read like books. But worst of all, a deadly enemy from the fourteenth century is still very much alive--and closing in.
Voyage of the Shadowmoon (The Moonworlds Saga)
Sean McMullen, one of Australia's leading genre writers, took America by storm with his sweeping Greatwinter Trilogy, a post-apocalyptic science fiction tour de force that won over critics and readers alike. Now McMullen delivers Voyage of the Shadowmoon, a fantasy epic of daunting skill and scope. The Shadowmoon is a small, unobtrusive wooden schooner whose passengers and crew are much more than they seem: Ferran, the Shadowmoon's lusty captain who dreams of power; Roval, the warrior-sorcerer; Velander and Terikel, priestesses of a nearly extinct sect; and the chivalrous vampire Laron, who has been trapped in a fourteen-year-old body for seven hundred years. They sail the coast, gathering useful information, passing as simple traders. But when they witness the awful power of Silverdeath, an uncontrollable doomsday weapon of awesome destructiveness, they realize they must act. But every single king, emperor, and despot covets Silverdeath's power. It will take all of their wits and more than a little luck if they hope to prevent one of these power-hungry fools from destroying the world. Their only advantage? The Shadowmoon. While it seems to be little more that a small trading vessel―too small for battle, too fat for speed―it is actually one of the most sophisticated vessels in the world, one that allows them to travel to places where no others would dare. They can only hope it will be enough to save them all before Silverdeath rains destruction across their entire world.
Colours of the Soul
Great science fiction stories from an award winning master: Sean predicts practical electronic telepathy by about 2030. Whether electronic or biological, however, it will bring the same issues in its luggage... Even magic cannot argue with mathematics. We have war crime trials, so are climate crime trials on the way? How well could King Arthur sing, really? What is the purpose of human life? Progress or survival? If you opted for progress, then you must define progress... Facebook makes a lot of things very easy, but what about Spacebook... Could you truly love someone forever? With the help of mathematics, yes. The past has clues for un-thought-of things we can do with the science and technology that we have right now... Death is still inevitable. Immortality might be possible. Could there be anything else? Why are cheetahs the most perfect of creatures? Besides because they're cats, that is... What has graffiti to do with first contact? Possibly everything... To get to Mars you only need a Volkswagen. These and a bunch more cool, mind-blowing stories. You really can't argue with mathematics, so buy your copy now.
Ghosts of Engines Past
If steampunk is romantic, then steampunk with working engines is seriously seductive... Ghosts of Engines Past is a collection of award-winning steampunk stories from acclaimed author Sean McMullen, including Eight Miles (Runner up for Hugo Award for Best Novelette), Tower of Wings (Analog Readers' Award), Voice of Steel (BFSA Nominee) and many others. From fighting a duel for the honour of your computer, to a time-travelling Regency serial killer, McMullen's stories are innovative, imaginative and for fans of steampunk, science fiction and romance alike. A mix of steampunk that could actually work, unforgettable characters, and awe-inspiring worlds, McMullen's stories will entertain, delight and inspire...
Eyes of the Calculor (Greatwinter Trilogy)
In Sean McMullen's glittering, dynamic, and exotic world two thousand years in the future, librarians fight duels to settle disputes, there is no electricity, fueled engines are banned by every major religion in Australica, humanity has split into two species, and intelligent cetezoids rule the oceans. In space, the enigmatic Mirrorsun has begun to spin. Immense solar sails are pushing vast amounts of energy into its ancient orbital band, energy that could tear it apart--or be directed down at Earth. Already the hypnotic Call has ceased, and all electrical machines have been reduced to molten metal. A religious prophet has risen and is attempting to bring together the entire continent of Australica under her rule. Meanwhile, her diesel-powered sailwing shot down by religious fanatics, the American princess Samondel is forced to set aside her trade-seeking mission and disguise herself as a student. Her only friends are a disgraced monk who is a member of the secret police and a beautiful young librarian who is a dangerous and unstable psychopath. From these unlikely friendships she must form an alliance between two continents and two species, and prevent ultimate war. Fundamentally, unexpectedly, things are changing everywhere. As catastrophe looms and civilization begins to crumble, the Dragon Librarians of Australica have just one means left to hold their world together: to kidnap every numerate person on the continent and rebuild their out-of-date human-powered computer--the Calculor.
Souls in the Great Machine (Greatwinter Trilogy)
The great Calculor of Libris was forced to watch as Overmayor Zarvora had four of its components lined up against a wall and shot for negligence. Thereafter, its calculations were free from errors, and that was just as well-for only this strangest of calculating machines and its two thousand enslaved components could save the world from a new ice age. And all the while a faint mirrorsun hangs in the night sky, warning of the cold to come. In Sean McMullen's glittering, dynamic, and exotic world two millennia from now, there is no more electricity, wind engines are leading-edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren "Call" lures people to their death. Nevertheless, the brilliant and ruthless Zarvora intends to start a war in space against inconceivably ancient nuclear battle stations. Unbeknownst to Zarvora, however, the greatest threat to humanity is neither a machine nor a force but her demented and implacable enemy Lemorel, who has resurrected an obscene and evil concept from the distant past: Total War. Souls in the Great Machine is the first volume of Sean McMullen's brilliant future history of the world of Greatwinter.
The Miocene Arrow (Greatwinter Trilogy)
Sean McMullen is one of the hottest new writers working today. He is a three-time winner of the Ditmar Award in his native Australia, and has also won that country's Aurealis Award. His last novel, Souls in the Great Machine, began the steampunk saga of Greatwinter and garnered him much critical acclaim. The Miocene Arrow continues McMullen's story of a far-future Earth flung back to its pre-technological roots. Ultra-light American diesel gunwings can hold their own against Australian human-powered battle computers and a tram-based net. But they are helpless against the ultimate doomsday machine: The Miocene Arrow. In a fortieth-century America of ancient kingdoms with opulent courts, hereditary engineering guilds, and rigid class distinction in warfare, a centuries-old balance of power is shattered by a few dozen Australian infiltrators. Against a rich backdrop of war, chivalry, conspiracy, and a diesel-powered arms race, a dangerous secret alliance has formed. Now the unlikely trio of an airlord, an abbess, and a fugitive are joined together in a desperate race against time to stop the Miocene Arrow from being launched--and save the world in the process.